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Nolf 2 patch 1.2
Nolf 2 patch 1.2













nolf 2 patch 1.2

Circular shadows now actually stay active. Subtitles and popup texts now take up the correct screen width. The firstweapon stretching is counteracted by scaling them. The cutscenes are anamorphic (they fill out as much of the screen as possible). The FOV is Hor+ (the larger the aspect raio, the more is seen). Here is the second version, with many new features : Yes, i made everything relative to the aspect ratio so they should work with any resolution and aspect, even triple-wide.

nolf 2 patch 1.2 nolf 2 patch 1.2

The source for the game is available though but I have no idea if that can be of any assistance. Even if it's possible it may end up looking like garbage. The only other solution that comes to mind could be a separate weapon mod that has weapon models fit for 16:9 and 16:10 aspect ratios with the stretching considered but of course I have no idea how the game works and if that's even possible. I'd imagine there's a "weaponaspect" setting or something like that in there a hex editor could find somehow but it can be a lot trickier and basically the only hex editing I've done was to change resolutions in some older games. I'd help if I could but I know nothing about editing an exe. I got excited when I saw that we have a good widescreen mod now. if you someone is able to do that, i would be happy to include it in the patch. i have never done anything like that and have now idea how it would work. I'll get it added to the downloads here as well later today.įixing the firstperson would require hacking the exe. In the future I will try to make the hud elements and menus scale with the resolution but im not sure if I will be successfull because the menus are set up much more primitively than in Nolf 2. There is no console command to set the aspect. The scaling is apparently done by the engine and contrary to Nolf2 The first person weapons remain stretched. Start the game, go to display and select the desired resolution. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of theĬommand line (once again without the outer quotes).ģ. Make sure "always pass these command-line parameters" is checked.ĥ. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).Ĥ. Put the "WidescreenPatch.rez" file in your NOLF directory.Ģ. The splashscreen and menu backgrounds are no longer stretched.ġ. The vertical FOV is calculated automatically Set horizontal FOV through command line. Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed. Since Im stuck at some menu positioning issues on the Nolf2 widescreen patch, I decided to make an extended patch for Nolf aswell.















Nolf 2 patch 1.2